模板是行为设计模式之一,抽象类定义了一组执行方法/模板。
它的子类可以重写/实现这些方法,但调用方法与抽象类定义相同
让我们用一个例子来理解这一点:
关键概念模板:抽象类定义算法的结构/方法/模板具体实现:具体实现模板客户端:将使用这个模板的客户端
public abstract class gametemplate{ //these below methods can be overridden based on the type of game public abstract void initialize(); public abstract void startplay(); public abstract void endplay(); //all the subclasses must use this same method to play the game i.e. following the same template present in this method, //hence it is declared as final. public final void play(){ initialize(); startplay(); endplay(); } } public class cricket extends gametemplate{ @override public void initialize(){ system.out.println("cricket has been initialized"); } @override public void startplay(){ system.out.println("cricket game has been started"); } @override public void endplay(){ system.out.println("cricket game has ended"); } } public class football extends gametemplate{ @override public void initialize(){ system.out.println("football has been initialized"); } @override public void startplay(){ system.out.println("football game has been started"); } @override public void endplay(){ system.out.println("football game has ended"); } } public class main{ public static void main(string args[]){ //create a football game object gametemplate football = new football(); football.play();// play() will strictly follow the sequence of method execution defined in the final play() method gametemplate cricket = new cricket(); cricket.play(); } }
输出:
Football has been initialized Football game has been started Football game has ended Cricket has been initialized Cricket game has been started Cricket game has ended
注:代码遵循lsp、isp、srp、所有设计原则,如ocp等
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